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Stefano Perelli
Stefano Perelli
Senior Art Director/Designer/Illustrator
Tokyo, Japan

Summary

• 20 years of industry experience in the mobile games industry
• Lead Artist/Director of Art on various published iOS/Android titles
• Art Direction / Art Management
• Illustration/Graphic Design
• Concept art
• UI/UX design
• 2D art and animation
• Animation
• Maya generalist
• After Effects and video editing
• Coding knowledge (C++/Java)
• Experience in managing people and mentoring junior artists
• Management of relations between the art department and game designers, programmers and head of studio
• Good scheduling, organisational, leading and communication skills
• Ability to work under stress and within tight deadlines
• Flexible, cooperative, passionate about art, open to new challenges

Skills

Concept ArtComic ArtCartooning2D AnimationGraphic Design3D Modeling3D AnimationMotion GraphicsUI DesignUX DesignCharacter DesignCharacter ModelingCharacter AnimationEnvironment DesignVideo Editing

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Maya
Maya
Flash
Flash
Unity
Unity
Dreamweaver
Dreamweaver
Premiere
Premiere
3ds Max
3ds Max

Productions

    • Mobile Game
      Fantasy Football Coach
    • Year
      2016
    • Role
      Lead UI Artist / 3D Character Animation Supervisor
    • Company
      Nucco Brain for V2 Games
    • Mobile Game
      Ghostbusters Puzzle Fighter
    • Year
      2015
    • Role
      Lead Artist, UI Artist, Director of Art
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Snoopy's Sugar Drop
    • Year
      2014
    • Role
      Lead Artist, UI Artist, Director of Art
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Snoopy's Candy Town
    • Year
      2013
    • Role
      Lead Artist, UI Artist, Director of Art
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Explorers of The Lost World
    • Year
      2012
    • Role
      Lead Artist, UI Artist
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Zombie Cafe' (Updates)
    • Year
      2012
    • Role
      Lead Artist/Director of Art
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Snoopy's Street Fair
    • Year
      2011
    • Role
      Lead Artist, UI Artist
    • Company
      Beeline Interactive/Capcom
    • Mobile Game
      Mr Bill
    • Year
      2010
    • Role
      Lead Artist
    • Company
      Capcom Mobile
    • Mobile Game
      Hatchlings
    • Year
      2010
    • Role
      Lead Artist
    • Company
      Capcom Mobile
    • Mobile Game
      1942: First Strike
    • Year
      2010
    • Role
      Lead Artist
    • Company
      Capcom Mobile
    • Mobile Game
      KenKen: Train Your Brain
    • Year
      2009
    • Role
      Lead Artist
    • Company
      Capcom Mobile

Experience

  • Senior Art Director at Waste Creative
    London, United Kingdom
    March 2018 - Present

    Waste is a long-estabilished creative agency, specialised in digital media production for various important international clients. I am responsible for in-game and social media content and assets for mobile games.

    Studio website: www.waste-creative.com

  • Art Director at Nucco Brain
    London, United Kingdom
    March 2016 - February 2018

    Nucco Brain is a storytelling studio focused on delivering stunning and effective animation for various clients and agencies. Other areas of expertise are branding, graphic design, illustration, game art. We deal with all aspects of visual development from concept to realisation.

    My role has evolved from Lead Artist for interactive projects to Art Director for the whole studio. I work alongside our Creative Director and Project Manager to deliver high standard animation and graphic content, while leading a team of talented illustrators, animators and artists, both in-house and freelance.

    Studio website: www.nuccobrain.com

    Reference: Mr Stefano Marrone – MD – stefano@nuccobrain.com

  • Lead Artist/Director of Art at Capcom Mobile - Beeline Interactive
    London, United Kingdom
    October 2006 - February 2016

    The department is focused on the production of iPhone/iPad and Android games for the casual/social market. As head game artist I am responsible for designing the UI, creating new concept art, in-game original art and marketing material for various mobile games, both 2D and 3D. I have other artists working under my direction and hold responsibility for all the graphic production of the department. I formerly also worked as a programmer. The games produced by the studio through the years are varied but we are particularly renowned for world-builders and puzzle games.

    Reference: Mr Jody Sherry – Head of Studio - jody.sherry@gmail.com

  • Photoshop/Motion Graphics Lecturer at Glasgow Caledonian University
    London, United Kingdom
    September 2015 - October 2015

    I was responsible for a Photoshop/Video Editing workshop for the students of the Master in Fashion Marketing.

    Reference: Mr Matteo Montecchi - Course Leader - Matteo.Montecchi@gcu.ac.uk

  • Motion Graphics Lecturer at Istituto Marangoni, Graphic Design School
    London, United Kingdom
    January 2010 - December 2012

    I was lecturer for the Motion Graphics course, teaching After Effects and Video Editing. I was also part of the assessment panel for the students’ final exam.

    Reference: Mr Patrick Morgan - patrick@patrickmorgan.co.uk

  • IT Teacher at Oracom
    Mestre (Venice), Italy
    January 2003 - December 2005

    Part-time employee as Computer Science teacher/trainer (Office, programming languages, Internet, Adobe Photoshop, Illustrator, other graphics packages).

  • 2D/3D Artist at Idoru
    Padova, Italy
    March 2003 - August 2003

    I worked as a junior designer for the 2D and 3D graphics of a 3D volleyball game. In addition I worked on the graphics of a mobile phone beach-volleyball game.

  • Programmer C/C++ at Prograph, Games Company
    Belluno, Italy, Italy
    November 2001 - April 2002

    I had the opportunity to work in a small but inventive and competitive games company. I helped with the production of 3D tutorial software and a 2D platform game in C++.