• 20 years of industry experience in the mobile games industry
• Lead Artist/Director of Art on various published iOS/Android titles
• Art Direction / Art Management
• Illustration/Graphic Design
• Concept art
• UI/UX design
• 2D art and animation
• Animation
• Maya generalist
• After Effects and video editing
• Coding knowledge (C++/Java)
• Experience in managing people and mentoring junior artists
• Management of relations between the art department and game designers, programmers and head of studio
• Good scheduling, organisational, leading and communication skills
• Ability to work under stress and within tight deadlines
• Flexible, cooperative, passionate about art, open to new challenges
Waste is a long-estabilished creative agency, specialised in digital media production for various important international clients. I am responsible for in-game and social media content and assets for mobile games.
Studio website: www.waste-creative.com
Nucco Brain is a storytelling studio focused on delivering stunning and effective animation for various clients and agencies. Other areas of expertise are branding, graphic design, illustration, game art. We deal with all aspects of visual development from concept to realisation.
My role has evolved from Lead Artist for interactive projects to Art Director for the whole studio. I work alongside our Creative Director and Project Manager to deliver high standard animation and graphic content, while leading a team of talented illustrators, animators and artists, both in-house and freelance.
Studio website: www.nuccobrain.com
Reference: Mr Stefano Marrone – MD – stefano@nuccobrain.com
The department is focused on the production of iPhone/iPad and Android games for the casual/social market. As head game artist I am responsible for designing the UI, creating new concept art, in-game original art and marketing material for various mobile games, both 2D and 3D. I have other artists working under my direction and hold responsibility for all the graphic production of the department. I formerly also worked as a programmer. The games produced by the studio through the years are varied but we are particularly renowned for world-builders and puzzle games.
Reference: Mr Jody Sherry – Head of Studio - jody.sherry@gmail.com
I was responsible for a Photoshop/Video Editing workshop for the students of the Master in Fashion Marketing.
Reference: Mr Matteo Montecchi - Course Leader - Matteo.Montecchi@gcu.ac.uk
I was lecturer for the Motion Graphics course, teaching After Effects and Video Editing. I was also part of the assessment panel for the students’ final exam.
Reference: Mr Patrick Morgan - patrick@patrickmorgan.co.uk
Part-time employee as Computer Science teacher/trainer (Office, programming languages, Internet, Adobe Photoshop, Illustrator, other graphics packages).
I worked as a junior designer for the 2D and 3D graphics of a 3D volleyball game. In addition I worked on the graphics of a mobile phone beach-volleyball game.
I had the opportunity to work in a small but inventive and competitive games company. I helped with the production of 3D tutorial software and a 2D platform game in C++.